Kind of like Arkane did with Prey, even if it's still the same company. This is more like someone buying the rights to FF and using the name on their own series that has nothing to do with FF. Actual FF may just be a dead series outside the MMO. Maybe it will sell better being called "FF", and I'm sure that's why they did it, but for fans, I think this game looks more enjoyable viewed as a new IP that's not FF, or is at minimum FF-adjacent, rather than viewing it as an actual FF game. They don't want to take the hit of doing a new IP so they decided to take their old IP name slap some familiar elements on it but otherwise build a totally new IP as a soulsborne/DMC clone tailored for the western trends. And rightfully should have been a new IP. I think the biggest problem is that they're calling it FF at all. Namely "the soulsborne/Nier fan that thinks GoW is the greatest thing ever." Which I'm sure is a profitable market, but it's not FF's market. I think the game looks like it could be a good game, though a bit predictably trend-chased and tailored to a particular player. Even though we have the superior Dragon Quest games to enjoy that kind of gameplay. But I would count myself among those who do hope for another FF9 style "return to form" with a classic turn based RPG. They've been doing it so long it's hard to remember a time before it. Granted, anyone who expects the next game to not be radically different from the last at this point is being a little silly. ![]() At least, that's when it started shifting in the extreme. I always figured this shift, while starting with 8, was a result of Dragon Quest being brought into the fold after the merger. And then 15 went ahead and dropped most pretenses about being an RPG and went full-on Kingdom Hearts. 14 was a refinement of the MMO introduced with 11. 13 went back to ATB but streamlined it to such an extreme it removed most control from the player. 12 evolved the ATB by blending it with aspects of an MMO. 10 switched it up by doing turn-based again over ATB. Prior to that, the main series tweaked the core formula, improved on it in some ways, but they were simple RPGs through and through.Ĩ started that trend by revamping the leveling system completely.
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