![]() Armed with a Burst Rifle.Īrmed with a Sniper Rifle. Has a huge shield around him that other team players could enter to gain cover. Also has a power shield.Īrmed with a Flamethrower and a Gas can, could light gas on fire to create traps and would spread through gas. Slow but effective for plowing down enemies. Could build sentry guns and has limpet mines. Would let out a battle cry upon activating it.Īrmed with a Minigun. Could use an Adrenalin rush ability which would make players faster and more resistant to bullets within a limited range around the Commando. Very fast and quick.Ĭould kick enemies down to the ground when close to them, armed with a Burst Rifle and a Power Shield. ![]() Also had a jetpack that could be upgraded. Armed with dual semi-automatic pistols and a sticky grenade. ClassesĬould unlock radar scanning technology so Recons could detect enemies on the minimap within a limited range around them. Each round was split up into three acts, which would each last an amount of time set by the map the game was using. There were also environmental hazards, such as Meteors striking the map, Rockfalls, and lasers. You could also capture Control Zones within a map, which would become your territory to use and build in. The Powerpack was used as a power source for objects and could power up to four objects at once. Buildable objects include Sentry guns, Powerpack, Buff Station, Healing Station, Spawn Station, and the Resource Pump. You could also spawn vehicles using a vehicle bay, among these vehicles was a Motorcycle, Wagon, Battering ram, Siege tower, and Alien-exclusive Tripods referred too as Striders or Walkers. Resources were a mineral called Jojierium, which was used to build objects and buildings for your team. The game plays much differently then any other Team Fortress game, the objective was for one team to gain the most resources before the round ends. The only thing that ever resurfaced was concept art, the source code, and two models included with a leaked copy of CS:S. It was never publicly revealed or shown, and was only revealed via two leaks. The War of the Worlds themed game was the last design phase for the cancelled, RTS-like, Team Fortress 2. It went under many different design phases to see what stuck, such as Space TF2, Roman-inspired Humans vs Aliens, and finally, War of the Worlds. Team Fortress 2: Invasion is a cancelled version of TF2 that was in development in between 2001 to 2002. ![]() This project is based off the build by Hogsy, with his permission
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